Choose a PARTNER.

It's hundreds of miles to Safetown.   or   Rescue is coming.

What brought you together?                 What brought you way out here?
Why can't you stay?                        Why can't you leave?
How will you get there?                    How will you protect your camp?


It'll take 200 DAYS to get there, maybe longer.


Not every day is eventful. To PASS TIME, both roll a d20.

The SUM is how many days pass after the EVENT.
    PASS TIME until 200 DAYS have come and gone.

The DIFFERENCE is how an EVENT affects your partnership.

    When the DIFFERENCE is less than SEVEN, the EVENT brings you closer together.
        You experience unexpected help or luck.
        Something makes your day.

    When the DIFFERENCE is SEVEN or more, the EVENT drives you farther apart.
        You experience a hardship or a lacking.
        Something important is lost or broken.

    When you roll the same number, you enjoy the peak of your relationship.
        You experience a form of love only your PARTNER understands.
        Something in your chest expands.

    When a 1 and 20 are rolled, the EVENT creates an unmendable rift.
        Something will never be forgiven.
        Leave your PARTNER behind.

Create EVENTS together and overcome them together.


Complete the journey.


-: Optional EVENT Aid : draw inspiration for each rolled digit (9 and 16 = 9, 1, 6) :-

0   a FRIEND            1   a STRANGER
2   a BEAST             3   a PLANT
4   the NIGHT           5   the WEATHER
6   our FOOD            7   our GEAR
8   the PAST            9   the FUTURE